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4Panel Friday amreading Art comics

Four Panel Friday: SpongeBob Comics – The Paul Karasik and R. Sikoryak team up!



Our SpongeBob theme continues…

The joy of the SpongeBob Comics Treasure Chest is in the variety of writers and artists telling SpongeBob stories in their own style.

Like other “best of” collections it opens up the possibilities of discovering artists and writers you weren’t familiar with.

That said, Paul Karasik and R.Sikoryak’s cartooning skills are SIK!

Both have published notable works – Paul Karasik of How to Read Nancy, and R. Sikorayak’s Terms and Conditions.

But as we know, the pinnacle of any cartoonist’s career is drawing SpongeBob stories.

Note: I’m not sure which of Paul or R.Sikorayak wrote or drew the story, but R.Sikorayak’s homages of old super hero comics appear in every panel.

From: SpongeBob Comics: Treasure Chest , I Shall Destroy All the Civilized Planktons!

By: Paul Karasik and R.Sikoryak

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4Panel Friday amreading Art comics

Four Panel Friday: SpongeBob Comics, James Kochalka edition



Tolstoy.

Melville.

Dumas.

Kolchalka.

Yes, the classics should be read, must be read. But in-between reading the classics, SpongeBob Squarepants comics have their place.

Especially SpongeBob Comics written and drawn by James Kochalka.

Sidenote. SpongeBob the show first dropped in 1999!

From: SpongeBob Comics: Treasure Chest

By: James Kochalka

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Art comics Commonplace Book Drawings writer's inspiration

Seth’s storytelling advice to Noah Van Sciver. And you too, if you’d like…

Write about losers and loners. Don’t get dragged down that road of trying to resist your natural inclinations.

Seth

Noah Van Sciver has a YouTube channel.

Yeah!

The prolific cartoonist generously shares his works in progress, conversations with colleagues, and on occasion, words of encouragement.

A few days ago he read a letter of storytelling advice from fellow cartoonist, Seth.

Warning!

The letter contradicts most storytelling advice you’ve heard.

Keep drawing y’all.

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amreading architecture Art Commonplace Book Drawings

Drawing Lessons from Architect Matthew Frederick pt.3 Architectural Hand-Lettering


Handwriting, penmanship, this is all drawing. Hand-lettering can be another artistic tool to add to your kit.

Matthew Frederick shares 6 architectural hand-lettering principals to follow:

1. Honor legibility and consistency above all else.

2. Use guide lines (actual or imagined) to ensure uniformity.

3. Emphasize the beginning and end of all strokes, and overlap them slightly where they meet – just as in drawing lines.

4. Give your horizontal strokes a slight upward tilt. If they slope downward, your letters will look tired.

5. Give curved strokes a balloon-like fullness.

6. Give careful attention to the amount of white space between letters. An E, for example, will need more space when following an I than when coming after an S or T.

Matthew Frederick

This week, for fun, find ways to practice your architectural hand-lettering.

Write a thank-you note.

Write a love letter.

Write a haiku.

Then mail it out it to your lover, mother, or bestie.

Be sure to practice your hand-lettering on the to and from address on the envelope as well.

You’ll get some practice in, and they will receive a special gift.

Source: 101 Things I Learned in Architecture School, Matthew Frederick, pg 22

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4Panel Friday amreading Art comics

Four Panel Friday: Aaron Linton’s Found Object Comics



Aaron Linton? A mystery.

His website is simple. A two page nav – Images and Contact.

No “about me”. No “start here”.

I dig.

No Twitter. No Facebook. Not even instagram.

I dig even more.

Only a collection of stunning images assembled with mixed materials.

His art is like stop motion animation on pause.

Have a look: https://www.aaronlinton.com/

From: Comics: Easy as ABC! The Essential Guide to Comics for Kids

By: Ivan Brunetti

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4Panel Friday amreading Art comics

Four Panel Friday: Brian Roppel’s Force of Habit



Brian Roppel’s comics are action packed. His panels explode with movement.

Looking at his art brings back the same delight I got watching Nicktoons as a kid.

Based in Toronto, Brian works in multiple mediums – comics, illustration, and animation.

Check out his back catalog here.

From: Comics: Easy as ABC! The Essential Guide to Comics for Kids

By: Ivan Brunetti

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Art Commonplace Book video games

Combat! Combat! Jordan Mechner’s journey creating Prince of Persia


Prince of Persia was hard as…<shout favorite swear word here>.

That’s my lasting memory of it.

The protagonist, we’ll call him Prince, felt so heavy during gameplay. I was accustom to games like Super Mario Brothers. Mario and Luigi were light. They had spring when they jumped. They could don a racoon tail to float and fly past foes.

Prince of Persia? Na man. The Prince had weight. The realm had gravity. And as I learned, this was by design.

The game’s creator – Jordan Mechner explains:

What if we combined that gameplay with a charachter who’s so human feeling that you feel like if you miss the jump and you fall, it’s really going to hurt?

Because in the early platform games charachters were kind of weightless. You know, you would jump, and you’d make it or not, but you’d float down to the bottom. It didn’t feel like you could really get hurt.

Jordan Mechner

This War Stories video is a revealing look at the process behind creating a video game.

Toil and grit man.

Toil and grit.

Have a watch:


Bonus Jam: Jordan’s new book, The Making of Prince of Persia: Journals 1985-1993–Illustrated Edition is out now.

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4Panel Friday amreading Art comics

Four Panel Friday: Mark Connery’s A Tragedy



Mark Connery‘s Rudy has a long history. Rudy’s been appearing in mini-comics since the early 90s.

Mark’s comics are punk. His distribution is punk. His publisher – 2dcloud is punk.

As this 2014 Comics Journal review by Robert Kirby describes:

Connery, a Torontonian, has been producing his minis and comics himself, distributing them through the mail or anonymously dropping copies at punk shows, libraries, and on public transit, leaving a portion of his readership up to the vagaries of fate. Very punk indeed.

From: Comics: Easy as ABC! The Essential Guide to Comics for Kids

By: Ivan Brunetti

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amreading architecture Art Commonplace Book Drawings

Drawing lessons from Architect Matthew Frederick pt.2


Every drawing you undertake has a hierarchy. There are the general elements. And there are the fine details.

Matthew Frederick recommends laying out the entire drawing to start.

How?

By making use of:

Light guide lines.

Geometric alignments.

Visual gut-checks.

These techniques will help ensure the proportions and placement of shapes are accurate.

After that hit the details. But don’t over indulge in one place:

When you achieve some success at this schematic level, move to the next level of detail. If you find yourself focusing on details in a specific area of the drawing, indulge briefly, then move to other areas of the drawing.

Matthew Frederick
Let the light guide lines be your guide.

From: 101 Things I Learned in Architecture School

By: Matthew Frederick

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4Panel Friday amreading Art comics

Four Panel Friday: Stormy Weather



One of the best parts of doing Four Panel Friday each week is discovering new cartoonists.

Today, Erik Nebel steps to the drafting table. He’s currently at work “on a bunch of comics projects”.

What will he conjure up?

From: Comics: Easy as ABC! The Essential Guide to Comics for Kids

By: Ivan Brunetti