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Art Design graphic design

Graphic Design In the Wild – Day 15: The Making of Prince of Persia

I didn’t know it at the time, but video games were one of my first exposures to graphic design. The characters, the symbols, the 8-bit graphics, the cover art, all exposed my 8-year old self to graphic design ideas before I even knew what the term graphic design meant.

Enter the book The Making of Prince of Persia. This book is a collection of Jordan Mechner‘s journal entries while he was creating the game Prince of Persia. This documented journey of bringing a video game to life is a masterclass on book design. We’ll focus on the cover only today.

The Making of Prince of Persia is an example of scale. The designer (not sure who), scaled up the 8-bit prince to fill most of the cover. Leaving enough white space (or blue space) to give the 8-bit prince room to “leap” off the cover. The designer then contrasts the large image with one small DOS font for the title and author name. The DOS font reinforces the books 80s coding theme.

This is a counterintuitive choice for a book cover, but one that works. Usually the title font is large and prominent. But the giant 8-bit leaping prince instills the feeling that this book is an adventure. A page-turning experience you’ve never had before.

The Making of Prince of Persia , and other books by Stripe Press, are designed so well I want them all. Not only for their content, but for their visual beauty.

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